‘The Doctor Will See You Now’, or, ‘Bugger Me, I Finished!’

So, the primary reason why this blog has been a little ‘tumble-weedy’ for the last year or so has finally been finished. I submitted my PhD thesis in September and had my viva examination in November and have now printed, bound, and delivered the final copy to the University. After 5 years, I can finally fill my spare time with spurious ‘stuff’ again without the constant nagging guilt of not spending every waking moment writing. Or reading. Or thinking about writing or reading.

The final title is Disruptive Game Design: A Commercial Design and Development Methodology for Supporting Player Cognitive Engagement in Digital Games. Yes, a little long (as the printer reminded me as I paid for him to use two type blocks on the cover rather than one), but it gets the point across!

This has been one of the toughest things I think I have ever done but I enjoyed every minute of it. I couldn’t have got to this stage without the outstanding support of everyone else involved though: my supervisors, my family, and especially my wife and son. Thanks to everyone!

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DiGRA 2014 Paper: Disrupting the Player’s Schematised Knowledge of Game Components

My DiGRA 2014 Paper, Disrupting the Player’s Schematised Knowledge of Game Components, is now available via the DiGRA Digital Library database.

The paper outlines the theoretical basis for the disruptive game design philosophy and framework that I have been developing over the past 4 years and also provides a small case study of how it was implemented in two instances in Amnesia: A Machine for Pigs.

In other news, I am approaching completion of my thesis (finally) and should be submitting it for examination and viva around Christmas time. Further journal publications are in the works that will further expand some of the ideas that I didn’t have space to write about in this DiGRA paper and I will post those here as they become available.

Frequent blog posts will hopefully resume once again shortly… I have many topics I’d like to write about and no time in which to write them!

The DiGRA 2014 paper can be found here.