Single-Player Games are not a ‘Gimmick’

Anybody that knows me will tell you I tend to dislike people.

This isn’t personal. It’s not the person I dislike, usually at least – it’s the dominant discourse within today’s culture that says I have to talk to them. The one that says I should share stuff with them, and invite them to do otherwise. Frequently I am bemoaned by my friends for not answering my phone, or letting it run out of battery, or burying it in a small pile of clothes in the bedroom. But this is my prerogative is it not? I don’t need to be accessible for idle conversation all the time surely? Is society really going to break down into anarchy because I let my email go unanswered for an entire 24-hour period?

This extends to my attitude towards games as well. Gaming time is sacred, relaxing, chill out time, to be shared with others on the rare occasion a game has a worthwhile co-op mode. Other than that, I want to sit down and immerse myself in something that isn’t real life, from a twisting and turning plot through to a rich, deep fantasy world.

I recently stumbled upon an interview with the CEO of developer Gogogic, Jonas Antonsson, with the somewhat inflammatory title “Single-Player is a gimmick, says mid-core developer”. Ignoring the issue of the term “mid-core”, which is frankly, utterly redundant when the use of ‘hardcore’, ‘core’ and ‘casual’ as demographic-defining terms feels fundamentally base and outdated, this title poses quite a bold claim.

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